![]() ![]() Added better distant Ravenholm town cityscape card. CM2013 parallax shader now accepts flashlight shadows. Miscellaneous changes to impact, prop destruction particles and tracer effects. Overhauled AR2 Ball explosions to be less oversized, but more punchier and complex. Added lovely embers to shotgun muzzle flash. Added toxic slime explosions to all explosives. Added Health and Suit icons above HEALTH and SUIT lines in Players HUD. Added different Main Menu background music to every Main Menu background map for every game. Added brand new Main Menu with proper logo for each game. ![]() ![]() Added dynamic light and lightnings for NPC's and props undergoing annihilation by Combine energy. Added better dynamic lighting for burning NPC's and props. Added sounds to NPC's being annihilated by Combine energy. Added sounds to NPC's and props when being lit on fire. Brand new sounds for explosive barrels explosions. ![]() Added performance environmental fire particles for low-end systems. Added support for proper centred ironsights. Added "clean" Combine Soldier skins to Half-Life 2 and Episode 1. Overhauled dynamic lights for muzzleflashes, bullet impacts and explosions, they're now much smoother and positioned correctly. Overhauled Crossbow model scope effect to appear less "painted on". 357, Crossbow, Gravity Gun, Pistol, Shotgun, SMG1. Better textures and shader settings for. Brand new SMG1 model, animations and sounds. Complete overhaul of Shotgun gunplay, brand new model, animations and sounds, animation timings are close to vanilla game, shotgun no longer feels sluggish and cumbersome to use. Here is much more detailed list of what's new and what has been changed : The new version of Half-Life 2 MMod bring new set of features to the games, as well as performance and compatibility enhancements. Please do a CLEAN install before installing 1.3, remove everything MMod related from sourcemods folder and drag and drop new folders, it shouldn't ask you to replace files. ![]()
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